LWI Proving Grounds
LWI

The LWI proving grounds

Range: build a V2-gearbox M4 gel blaster and tune it — ratios, motors, gels and hop-up Magnus effect, honestly simulated. Even a perfect tune won't make a 0.2 g water bead accurate. Physics is undefeated.

Skirmish: take your build into a 5v5 gel fight across three fields. First team to 50 tags wins the round.

Range — aim: mouse · fire: click / hold · R: reload · 1–5: target distance
Skirmish — WASD: move (W/S = up/down the field) · SPACE: duck · mouse: aim + fire · R: reload · hold G: Punisher grenade · F: fire mode
Gearbox — shooting wears it (bottom-right bar); hard-running builds wear fastest · B: service it back to 100% · your build auto-saves
Muzzle
fps
Energy
J
Ratio
Rate of fire
rps
Est. effective
m
Last shot
fps
Shots
0
Your tags
0 (0%)
Team LWI
0
Opfor
0

Your build LWI custom shop

Skirmish first to the win score

Team LWI
0
Opfor
0
WASD to move (W/S change your lane — you only hit what's in your lane). SPACE ducks behind cover. R reloads the 150-round mag. Hold G to wind up an LWI Punisher — underarm lob over cover, tags anyone within 3 m (your own team included), 20 s cooldown. Tagged? Hand up — run LEFT to your flag to respawn.

Field

Gearbox V2

Barrel

Motor

Gels

Hop-up Magnus effect

55%
Backspin lifts the gel — watch it rise a touch mid-flight before it drops. Right amount = long flat flight. Too much = climbing, tumbling gels.

Range

Target cam

No impacts yet — send some gels.

LWI verdict live tune check

Multiplayer skirmish

Host a lobby and share the code, or join a mate's. Empty slots are filled with bots, so 2 players still get a full 5v5. Everyone fights with their own tuned blaster. Gearbox wear is off in multiplayer.
or

Skirmish — how to play

First team to the win score takes the round (50 in solo — the host sets it in multiplayer, up to 6v6).